![]() If you think it's worth investing $3 (£2) into an experience that may get better over time, feel free to purchase. Combat is fast and fun, and the mechanics force you to play fast and loose, but rooms are samey and cramped, enemies are predictable, perks break runs or don't matter, and there's very little content. ![]() If you've played ULTRAKILL or other rougelites and boomer shooters, then the game has maybe 30 minutes (15 if you're good) of unique content. idk why im even bothering to write this, people will still take any critique of something they like as a personal offence ![]() I'm simply providing my opinion on the game as it is now. This isn't some kind of attack against the developer or indie development in general, I'm sure they're a great person working hard on making a great game, and I'm well aware of the challenges of indie game development. As of 27/08/22 (2 days after early access release)
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